Service x industry
Scan the person behind the projection
For hologram work, the scan is only the start of the conversation. Mimic Productions uses 3D body scanning and 3D facial photogrammetry to capture the geometry, texture and identity details that later inform digital humans, face replacement and performance animation. The result is a production asset shaped for creative teams that need realism on stage, in exhibitions, or within immersive brand experiences.
Our Berlin studio offers controlled full body and face scanning, while the portable setup supports on-location sessions when production schedules or talent availability make travel the better option. That matters in hologram projects, where the digital character may need to sit alongside live performers, respond to a specific lighting environment, or hold a recognisable likeness across multiple uses. We can capture the body, head and expression data needed for digital doubles and avatars, then hand off clean source material for modelling, rigging, facial animation or re-topology.
Production challenges
Common hologram production pressures
Scanning has to serve both likeness and downstream character work.
01
Keeping identity usable after capture
A hologram may need to look like a specific person across different scenes, so the scan must preserve facial structure, skin detail and proportions in a form that can feed later character development.
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Planning for animation, not just display
If the character must speak, react or face replacement is involved, the scan needs to support rigging, re-topology and facial performance rather than remaining a static likeness.
02
Working around live production schedules
Hologram shoots can be time-sensitive. A portable scanning setup helps capture talent on location or in studio without forcing the broader production to stop while assets are created.
What your team gets
What this adds to a hologram pipeline
01
Photoreal source data
Capture detailed geometry and high-resolution textures for believable digital humans.
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Flexible session setup
Use the Berlin studio or arrange on-location scanning when schedules demand it.
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Animation-ready handoff
Prepare scans for rigging, facial animation and further character production.
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Use beyond one scene
Create assets that can support live performances, exhibitions and digital experiences.
Capabilities and deliverables
Scanning and character prep

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- 3D body scanning. Agree subject coverage and the downstream use of the captured detail.
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- 3D full body scanning. Agree subject coverage and the downstream use of the captured detail.
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- 3D face scanning. Identify the expressions and close-up detail required by the performance.
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- 3D facial photogrammetry. Identify the expressions and close-up detail required by the performance.
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- High-resolution topology capture. Shape the asset around its proportions, intended views and downstream use.
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- Detailed texture maps. Review surface detail under representative lighting and camera distances.
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- Digital double source assets. Discuss the required result and production scope during the project briefing.
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- Re-topology for animation. Shape the asset around its proportions, intended views and downstream use.
Production approach
Built for hologram character workflows

In hologram production, the scan is not an endpoint. It is the foundation for a digital human that may need to perform in a live setting, be seen from multiple angles, or carry a performer’s likeness into exhibitions and immersive storytelling. Mimic’s 3D body scanning service is designed to support that wider use case by capturing detailed body and facial information in a format that can move into modelling, rigging and animation workflows.
That makes the handoff important. A clean scan needs enough fidelity to preserve identity, but it also needs to be practical for the next department. If your project involves digital face replacement, a photoreal avatar, or a holographic performer that must behave convincingly in real time, we can provide the scan data that production teams can build on rather than around.
The practical value is clarity. Hologram productions rarely need just a pretty model. They need a source scan that preserves identity, supports believable movement, and fits the wider pipeline from reference capture to final deployment. Mimic’s 3D scanning service is built around that handover, with high-resolution topology and detailed texture maps intended for character creation, not a one-off visual asset that cannot move well. If you already have raw scan data, we can also help prepare it for animation-ready use through re-topology. For teams building holographic performers, digital ambassadors or museum characters, that helps reduce friction between capture day and the rest of production.
Share the subject list, required coverage and intended use of the scans. Clothing, hair, reflective surfaces and the level of facial detail can affect preparation, so provide reference views and discuss the downstream modelling requirements before the session. For holographic presentation, share the display format, viewing distance and staging constraints before defining the character’s framing.
Explore our 3D Body Scanning services and Holograms production.
Related production services: 3D Modeling for Holograms · Character Rigging for Holograms · 3D Body Scanning for Immersive Events.
How we work
How the scan moves into production
01
Capture references and scans
We gather photography, video and 3D body or face scans to record identity, proportions and surface detail for the intended hologram character.
02
Prepare the character asset
The scan can then support modelling, detailed facial systems and any re-topology needed to make the asset suitable for animation.
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Align with performance needs
For holographic use, the character may need facial animation, motion capture or digital face replacement, so we plan around that requirement early.
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Deliver for deployment
We hand off scan-based assets ready for the next production stage, whether that is live performance, an exhibition environment or a digital platform.
Frequently asked questions
Questions from production teams
Is this service only for full body holograms?
No. We provide 3D body scanning, 3D full body scanning and 3D facial scanning, so the scope can be matched to the project. Some hologram productions only need the face and head for replacement or performance work, while others require a full digital double. The capture plan depends on how the character will be used later.
Can the scan support facial animation?
Yes, if the project needs it. Mimic’s 3D facial scanning is intended to capture the detail needed for organic blend-shapes and realistic expression work. That makes it useful when a hologram must speak, react or carry a recognisable performance rather than remaining static.
Do you handle the full hologram installation?
Not as part of this service page. Here the focus is on scan capture and the character asset it produces. The holograms source describes digital humans, animation and deployment across live performances, museums and interactive environments, but the 3D body scanning service itself is the capture stage feeding that workflow.
Can you scan on location?
Yes. The source states that Mimic’s portable system allows global travel and that full body scanning is offered both in the Berlin studio and on location. That is useful when talent, venue access or production timing make a studio session impractical.
What if we already have scan data?
If you already have a raw full body scan, Mimic can also provide re-topology so the asset is more suitable for animation. That is relevant when existing scan material needs to be cleaned up before it can be rigged, animated or used in a hologram character pipeline.
Is this suitable for museum or brand characters as well?
Yes. The holograms source explicitly references live performances, museums and exhibitions, plus brand experiences and interactive digital humans. The scanning service supports the character foundation for those uses, provided the production brief is clear about likeness, motion and final delivery needs.
Frequently asked questions
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