3D Hair + Clothing



RIGGED + SIMULATED 3D HAIR
There are three different strategies used to model and animate hair. The first is Hair Simulation, which is used to create life-like, dynamic hair and is commonly used in high-end animated films. The second strategy is Bone-Driven Hair, where visually the hair does not flow as naturally, and the final strategy is Non-Dynamic Hair (Rigged Skin Binding), which can be described as short, solid hair that is defined by a hair-like texture. We are experienced in all three strategies, so depending on your vision, budget, and time frame, we'd be happy to advise and create your ideal 3D Hair solution.
RIGGED + SIMULATED 3D CLOTHES
Like 3D Hair, digital cloth can also be created using two different strategies. Cloth Simulations create animated clothes that move and flow like natural fabric, whereas Rigged Cloth (commonly called Smooth Skin) is a technique in which the clothes are weighted directly to the “bones” (animation rig) of the body, meaning that the clothes essentially move as the body does. Mimic is experienced in both services and is happy to advise as to which strategy would most likely suit your project.
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Realtime

To complement our photo-real avatars, we have developed a robust pipeline for dynamic cloth and hair simulations.
Dynamic cloth simulated on Naomi's avatar for Burberry