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Here at Mimic we are skilled in 3D character optimization for all popular Real-Time game engines, such as Unity and Unreal. We produce authentic assets with flawless textures, shaders and rig integrations as well as high-fidelity real-time animation.
Based on our vast experience with building over 50 human characters for the Unreal game engine, we have developed a particular strength in cutting-edge realism and a focus on exceptional quality.
Furthermore, we have developed Real-time facial and body motion capture systems, to enable you to take your character outside the gaming experience to perform in a live, Real-time performance.
Rendering + more...
We have optimised our pipeline to produce highly realistic avatars compatible with all major real-time engines.
Robin Schulz, music video made in Unreal Engine
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