Event production support
Built for live events, planned for production reality
Event teams often need talent imagery that can move quickly from a live moment into a polished visual asset. Mimic Productions provides 3D body scanning for events from our Berlin studio and on location, using photogrammetry to capture detailed geometry and texture for digital doubles, avatars and character work.
This service is useful when you need a speaker, performer or brand ambassador represented consistently across projections, AR and VR pieces, promotional visuals, or future animation. We can scan full body, face and expression detail, and we also offer re-topology for teams that already have raw scan data and need it prepared for animation. That makes the handoff more practical for event agencies, creative directors and production studios working to fixed schedules.
Production challenges
Where event teams need support
These are the most common production problems scanning helps solve during event work.
01
Talent must read clearly on screen
Event visuals need faces and bodies to hold up in close-up, especially for large displays, mixed-reality pieces and recorded content that will be reused after the show.
03
Assets must fit more than one format
A scan may need to support projection, real-time environments, promotional edits or 3D printing, so the handoff must be usable beyond a single presentation.
02
Schedules leave little room for reshoots
Live productions rarely allow repeated capture sessions. A well-planned scan helps lock in a clean digital reference before the event window closes.
What your team gets
What this adds to an event workflow
01
Photoreal source data
High-resolution geometry and texture maps provide a strong base for realistic digital people.
02
Studio or on-location capture
Choose the setting that best matches your venue, timetable and talent availability.
03
Animation-ready preparation
Re-topology can convert raw scan data into a more workable asset for motion and rigging.
04
Flexible output use
Suitable for digital doubles, avatars, immersive art and other event-facing visual formats.
Capabilities and deliverables
Relevant capture capabilities

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- 3D full body scanning. Agree subject coverage and the downstream use of the captured detail.
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- 3D face scanning. Identify the expressions and close-up detail required by the performance.
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- Facial expression scanning. Identify the expressions and close-up detail required by the performance.
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- 3D photogrammetry. Agree subject coverage and the downstream use of the captured detail.
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- High-resolution texture capture. Review surface detail under representative lighting and camera distances.
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- Portable on-location setup. Discuss the required result and production scope during the project briefing.
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- Studio-based controlled capture. Plan the session around action references and performance requirements.
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- Re-topology for animation. Shape the asset around its proportions, intended views and downstream use.
Production approach
How it fits event production

For events, 3D body scanning is most useful when the asset needs to feel present, recognisable and technically dependable across multiple touchpoints. That might mean a host introduced through an immersive installation, a performer appearing as a digital double, or a brand story built around realistic human form.
Mimic’s Berlin studio can handle controlled capture, while the portable system supports on-location work when the schedule or venue requires it. If you already have scan data, re-topology can help prepare it for animation. If you are still shaping the concept, the scan can be planned to suit the final output rather than forcing the event team to adapt later.
Because live events are often built around tight call times and changing venues, our portable system is designed to travel with the production. We can work in a controlled studio environment for accuracy, or on location when the event schedule makes that the better fit. The output is intended for downstream use in digital doubles, real-time rendering, 3D printing and immersive experiences, but the final result still depends on your chosen pipeline, rigging needs and display format.
For immersive events, scanning is most valuable when it is planned alongside the creative concept rather than treated as a last-minute add-on. Our team can support the production from capture through to scan optimisation, giving event-makers a reliable starting point for realistic digital humans and character assets.
Share the subject list, required coverage and intended use of the scans. Clothing, hair, reflective surfaces and the level of facial detail can affect preparation, so provide reference views and discuss the downstream modelling requirements before the session. For events, specify the screen or projection format, audience distance and the relationship between the digital performance and the live environment.
Explore our 3D Body Scanning services and Immersive Events production.
Related production services: 3D Modeling for Immersive Events · Character Rigging for Immersive Events · 3D Body Scanning for Holograms.
How we work
Typical working process
01
Define the use case
We confirm whether the scan is needed for a digital double, immersive installation, promotional asset or real-time event display.
02
Plan the capture session
We agree on location, timing, subject coverage and the level of face, body or expression detail required for the final handoff.
03
Scan and review
Our team captures the subject with photogrammetry and checks the resulting geometry and texture data for usable detail.
04
Prepare the output
If needed, we can support re-topology so the scan is better suited to animation or other downstream production steps.
Frequently asked questions
Common questions
Is this service suitable for live event deadlines?
Yes, provided the capture window is planned properly. We offer studio-based scanning in Berlin and on-location work, which helps when talent availability or venue timing is tight. The key is to agree the use case early so the session captures the right detail for your final output.
What kind of event uses 3D body scanning?
It suits immersive launches, artist-led experiences, branded installations, experiential stages and any event where a realistic digital human is part of the creative plan. The scan can support display visuals, VR or AR content, or later production work, depending on how your team wants to use it.
Can you scan both face and full body?
Yes. The service covers 3D body scanning, 3D face scanning and facial expression capture. That is useful when the event asset needs both overall body shape and close-up facial realism, especially for digital doubles or character-driven content.
Do you provide the rigged final character?
The source service focuses on scanning and related preparation such as re-topology. A scan is the starting point, not the full character pipeline by itself. If you need animation, rigging or further model work, that should be planned as part of the wider production workflow.
Can this work from an existing scan?
Yes. If you already have a raw full body scan and need it to be more usable for animation, Mimic offers re-topology. That makes the asset more practical for downstream production without changing the fact that the source data still needs to fit your project requirements.
Does a scan automatically work for every display format?
No. The scan provides high-resolution geometry and texture data, but the final fit depends on your target platform, technical budget and output format. For event use, it is best to decide early whether the asset will be used for projection, real-time rendering, VR or another display context.
Frequently asked questions
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