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3D Body and Face Scanning for Live Events


Capture performers, hosts and talent as photoreal digital doubles for event visuals, immersive installations and post-event content, using portable photogrammetry scanning in studio or on location.

Event production support

Built for live events, planned for production reality

Event teams often need talent imagery that can move quickly from a live moment into a polished visual asset. Mimic Productions provides 3D body scanning for events from our Berlin studio and on location, using photogrammetry to capture detailed geometry and texture for digital doubles, avatars and character work.

This service is useful when you need a speaker, performer or brand ambassador represented consistently across projections, AR and VR pieces, promotional visuals, or future animation. We can scan full body, face and expression detail, and we also offer re-topology for teams that already have raw scan data and need it prepared for animation. That makes the handoff more practical for event agencies, creative directors and production studios working to fixed schedules.

Production challenges

Where event teams need support

These are the most common production problems scanning helps solve during event work.

01

Talent must read clearly on screen

Event visuals need faces and bodies to hold up in close-up, especially for large displays, mixed-reality pieces and recorded content that will be reused after the show.

03

Assets must fit more than one format

A scan may need to support projection, real-time environments, promotional edits or 3D printing, so the handoff must be usable beyond a single presentation.

02

Schedules leave little room for reshoots

Live productions rarely allow repeated capture sessions. A well-planned scan helps lock in a clean digital reference before the event window closes.

What your team gets

What this adds to an event workflow

01

Photoreal source data

High-resolution geometry and texture maps provide a strong base for realistic digital people.

02

Studio or on-location capture

Choose the setting that best matches your venue, timetable and talent availability.

03

Animation-ready preparation

Re-topology can convert raw scan data into a more workable asset for motion and rigging.

04

Flexible output use

Suitable for digital doubles, avatars, immersive art and other event-facing visual formats.

Capabilities and deliverables

Relevant capture capabilities

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- 3D full body scanning

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- 3D face scanning

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- Facial expression scanning

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- 3D photogrammetry

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- High-resolution texture capture

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- Portable on-location setup

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- Studio-based controlled capture

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- Re-topology for animation

Production approach

How it fits event production

For events, 3D body scanning is most useful when the asset needs to feel present, recognisable and technically dependable across multiple touchpoints.

Share the subject list, required coverage and intended use of the scans. Clothing, hair, reflective surfaces and the level of facial detail can affect preparation, so provide reference views and discuss the downstream modelling requirements before the session. For events, specify the screen or projection format, audience distance and the relationship between the digital performance and the live environment.

Explore our 3D Body Scanning services and Immersive Events production.

Related production services: 3D Modeling for Immersive Events · Character Rigging for Immersive Events · 3D Body Scanning for Holograms.

Selected Mimic projects

Explore our production experience

How we work

Typical working process

01

Define the use case


We confirm whether the scan is needed for a digital double, immersive installation, promotional asset or real-time event display.

02

Plan the capture session


We agree on location, timing, subject coverage and the level of face, body or expression detail required for the final handoff.

03

Scan and review


Our team captures the subject with photogrammetry and checks the resulting geometry and texture data for usable detail.

04

Prepare the output


If needed, we can support re-topology so the scan is better suited to animation or other downstream production steps.

Frequently asked questions

Common questions

Q.1 Is this service suitable for live event deadlines?


Yes, provided the capture window is planned properly. We offer studio-based scanning in Berlin and on-location work, which helps when talent availability or venue timing is tight. The key is to agree the use case early so the session captures the right detail for your final output.

Q.2 What kind of event uses 3D body scanning?


It suits immersive launches, artist-led experiences, branded installations, experiential stages and any event where a realistic digital human is part of the creative plan. The scan can support display visuals, VR or AR content, or later production work, depending on how your team wants to use it.

Q.3 Can you scan both face and full body?


Yes. The service covers 3D body scanning, 3D face scanning and facial expression capture. That is useful when the event asset needs both overall body shape and close-up facial realism, especially for digital doubles or character-driven content.

Q.4 Do you provide the rigged final character?


The source service focuses on scanning and related preparation such as re-topology. A scan is the starting point, not the full character pipeline by itself. If you need animation, rigging or further model work, that should be planned as part of the wider production workflow.

Q.5 Can this work from an existing scan?


Yes. If you already have a raw full body scan and need it to be more usable for animation, Mimic offers re-topology. That makes the asset more practical for downstream production without changing the fact that the source data still needs to fit your project requirements.

Q.6 Does a scan automatically work for every display format?


No. The scan provides high-resolution geometry and texture data, but the final fit depends on your target platform, technical budget and output format. For event use, it is best to decide early whether the asset will be used for projection, real-time rendering, VR or another display context.


Frequently asked questions

Common questions

For event production, 3D scanning scope depends on the number of performers, capture location, expression set and scan cleanup. Send performer availability, required expressions and the downstream modelling brief. Share the venue content specification, rehearsal date and whether the character is rendered in advance or performed live.

Discuss Your Live Events Project

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