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Realtime Assets for Holograms in Live Experiences


Build real-time digital humans for holograms, live performance, exhibitions, and interactive brand experiences, with character assets prepared for Unreal, Unity, and live motion capture workflows.

Realtime Assets for Holograms

Digital humans ready for live display

Mimic Productions creates real-time character assets for holographic experiences where performance, identity, and timing all matter. The work starts with believable digital humans and ends with assets that can be used in live shows, exhibitions, brand moments, and immersive installations.

For holograms, that usually means more than making a character look good in a still frame. The asset must hold up under movement, lighting, camera changes, and stage conditions. Mimic’s pipeline covers character optimisation, facial rigging, animation-ready models, and real-time integration so a digital human can be prepared for Unreal Engine, Unity, and other real-time environments.

Production challenges

What hologram teams need to solve

Holographic productions depend on assets that survive real-world display conditions, not just close-up renders.

01

Identity must read instantly

Audiences need to recognise the character at a glance, especially when the hologram is seen from distance, at speed, or alongside live performers.

03

Performance needs careful control

Facial movement, body motion, and timing all affect believability, so the asset must be prepared for the exact way it will be driven and displayed.

02

The asset must fit the system

A hologram-ready character has to respect real-time engine limits, motion-capture input, and the practical requirements of the target stage or installation.

What your team gets

Why teams choose real-time character assets

01

Prepared for live use

Characters are built for conditions where timing and stability matter.

02

Built around facial detail

Rigging and animation preserve the expressions that make a digital human feel present.

03

Ready for engine integration

Assets are optimised for Unreal, Unity, and related real-time workflows.

04

Flexible across formats

The same character can support holograms, stage moments, and interactive displays.

Capabilities and deliverables

Core capabilities

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- 3D character optimisation. Discuss the target application and practical performance constraints.

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- Facial rigging and animation. Review proportions, range of movement and the animation handoff.

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- Real-time engine integration. Discuss the target application and practical performance constraints.

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- Motion capture support. Plan the session around action references and performance requirements.

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- Digital face replacement. Identify the expressions and close-up detail required by the performance.

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- Photoreal digital humans. Discuss the required result and production scope during the project briefing.

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- Live performance preparation. Plan the session around action references and performance requirements.

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- Interactive character workflows. Discuss the required result and production scope during the project briefing.

Production approach

From character build to holographic delivery

Mimic’s approach begins with identity capture and ends with an asset that can be used in the real environment the client is planning. That may mean scanning and modelling a digital double, building facial systems for close-up expression, optimising shaders and textures for real-time playback, or preparing the character for motion capture and live performance.

For holograms, the practical question is not simply whether the character looks realistic. It is whether the asset will read clearly on stage, stay responsive under live conditions, and fit the technical setup of the venue or installation. Mimic’s workflow is designed to support that handoff, including the option to bring a digital human into live entertainment, exhibitions, or interactive experiences.

The hologram use case also has practical boundaries. Some projects only need a convincing digital double for a live stage moment. Others need an interactive character that can respond to performers or visitors. In both cases, the handoff has to consider the display format, performance budget, facial detail, and whether the asset will be driven by motion capture, pre-animated performance, or an interactive system. Mimic’s hologram work includes 3D assets for multiple global holograms, including the world’s longest face-replacement for Hit Parade!, and its real-time pipeline includes highly realistic avatars built for live performance contexts.

If you are planning a holographic show, museum piece, or branded digital human, the key decision is not only how realistic the character should be, but how it will be delivered, tested, and operated in the final environment.

Explore our Real-Time Assets services and Holograms production.

Related production services: 3D Modeling for Holograms · 3D Animation for Holograms · Real-Time Assets for Immersive Events.

Selected Mimic projects

Explore our production experience

How we work

How a hologram asset is prepared

01

Define the display context


The team first maps the target setup, whether the asset is for a stage hologram, exhibition, or interactive performance, so the build matches the final use.

02

Build the character system


Mimic develops the model, facial structure, textures, and rigging needed for believable movement and stable real-time playback.

03

Test animation and performance


The asset is checked for expression, motion, shader behaviour, and engine compatibility before delivery or live integration.

04

Prepare the handoff


Final files and performance-ready assets are organised for the client’s production pipeline, including the chosen real-time or live show workflow.

Frequently asked questions

Frequently asked questions

What is the difference between a hologram asset and a normal 3D character?


A hologram asset has to work in a live display context, where visibility, movement, and timing are judged in real time. That means the character is prepared not only for appearance, but for how it will behave under the constraints of the venue, camera, engine, or performance system.

Can Mimic create the full hologram experience?


Mimic’s Our work includes the character and production side of holographic experiences, including scanning, modelling, animation, and deployment support. It does not promise hardware supply or venue engineering, so clients usually bring the display system or work with a partner while Mimic prepares the digital human asset.

Do you support live motion capture for holograms?


Yes. The realtime integration source describes facial and body motion capture systems for live, real-time performance, and the holograms source describes facial animation and motion capture as part of the digital human pipeline. That makes the asset suitable for live-driven character moments where performance needs to happen on the spot.

Can a holographic character also be used in other channels?


Often yes, if the delivery requirements are planned correctly. A digital human built for a hologram may also support interactive installations, live performance, or other real-time environments, but each format has different technical and presentation needs, so the asset should be prepared with that reuse in mind.

What should we provide at the start of a project?


Reference material is important, such as photography, video, scans, and any performance information that helps define identity. If the character is based on a real person or an existing brand figure, clear reference and creative direction help Mimic build the facial systems, animation, and real-time asset around the intended use.

Is this service suitable for museums and exhibitions?


Yes. The holograms source specifically mentions museums and exhibitions as a use case for digital humans, and the real-time integration source supports real-time character performance. That combination is useful when a visitor-facing character needs to guide audiences, tell stories, or respond within a controlled installation.


Frequently asked questions

Frequently asked questions

Talk to Mimic Productions about real-time digital humans for holograms, live performance, or interactive display environments. Share your display format, performance needs, and creative brief, and the team can shape the character asset around the final use case.

Plan your hologram-ready character build

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