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3D Character Animation for Holograms


Mimic Productions creates realistic 3D animation for holographic experiences, from digital humans and facial performance to real-time live use. Based in Berlin, we build character work for performances, exhibitions and brand storytelling.

Animation for holograms

Digital characters built for live moments

Holographic work asks for more than a convincing image. It needs movement that holds attention, facial detail that reads from a distance, and a workflow that suits the realities of live delivery. Mimic Productions develops 3D animation for holograms with that full context in mind, combining body animation, facial animation, motion capture clean-up and real-time performance support. For hologram productions, the animation is part of a wider character pipeline.

We can shape a digital human from captured reference, refine performance into polished movement, and prepare facial work for live stages, exhibitions or immersive storytelling. That may mean a recreated person, a new digital ambassador, or a performance built to appear believable inside a holographic environment. The goal is always the same: animation that feels intentional, readable and ready for the venue, screen or installation it will meet. Mimic also works with real-time facial animation for projects that need immediate performance capture.

Production challenges

What hologram productions need from animation

These are the most common pressure points when a holographic character has to feel convincing in front of a live audience.

01

Readable performance

Holograms are often viewed in busy environments, so the animation must communicate quickly. Facial expression, posture and timing need to be clear enough to read at a distance without losing nuance.

03

Believable identity

If the audience is meeting a person or persona through a hologram, the work has to preserve recognisable traits and emotional continuity. That applies to face replacement, digital doubles and invented characters alike.

02

Live technical fit

A hologram setup has practical constraints around capture, playback and venue delivery. The animation workflow has to match the performance format, whether the character is pre-rendered, real-time or partially interactive.

What your team gets

What this brings to the production

01

Clearer stage presence

Animated movement is shaped to read well in live and immersive settings.

02

Stronger facial detail

Facial performance is refined to keep expression and identity present.

03

Flexible delivery

Work can support pre-rendered, real-time or hybrid hologram pipelines.

04

Production-ready handoff

We consider setup, execution and the needs of the final venue.

Capabilities and deliverables

Animation capabilities we apply

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- Body animation for human and creature movement

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- Facial animation for subtle expression and timing

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- Motion capture clean-up for polished performance

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- Keyframe animation for handcrafted detail

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- Real-time facial animation for live use

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- Digital face replacement and character performance

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- Facial rigging support for believable movement

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- Workflow guidance for hologram delivery

Production approach

Built around the character, not just the image

Holograms work best when the audience senses a person behind the projection.

Share a storyboard or action list, character references and the intended duration of each sequence. Establish review stages for blocking, timing and final polish so changes can be discussed while the movement is still straightforward to adjust. For holographic presentation, share the display format, viewing distance and staging constraints before defining the character’s framing.

Explore our 3D Animation services and Holograms production.

Related production services: Character Rigging for Holograms · 3D Rendering for Holograms · 3D Animation for Immersive Events.

Selected Mimic projects

Explore our production experience

How we work

How a hologram animation project moves forward

01

Define the use case


We begin with the display format, audience distance and whether the character needs to be live, pre-rendered or hybrid.

02

Build the performance plan


Reference, capture data and artistic direction are gathered so the animation can support identity, expression and stage behaviour.

03

Animate and refine


Body work, facial movement and any mocap clean-up are developed into a character performance that suits the experience.

04

Prepare delivery


We align the final animation with the technical and practical needs of the hologram setup for handoff or on-site use.

Frequently asked questions

Common questions

Q.1 Can you create animation for both pre-rendered and live holograms?


Yes. Mimic Productions offers 3D animation and real-time facial animation, so the workflow can be adapted to pre-rendered pieces, live performances or hybrid installations. The right approach depends on how the hologram will be shown and what the venue setup can support.

Q.2 Do you provide the hologram hardware or projection system?


No. Our role is character and animation production, including digital humans, facial work and real-time performance support. We do not supply hologram projection hardware, so the final display system needs to be handled as part of the wider event or installation setup.

Q.3 Can you recreate a real person for a holographic appearance?


Mimic can work with reference material, capture data and character workflows to create believable digital humans and face replacement work. The scope depends on available material, the intended use and the level of likeness required. We focus on animation and character production rather than legal or rights clearance.

Q.4 Is the animation suitable for museums and exhibitions?


Yes. The holograms source specifically references museums, exhibitions and brand experiences as contexts for digital humans. Animation can be shaped to guide visitors, present information or support storytelling, but it still needs to be designed around the actual display and interaction format.

Q.5 Do you handle facial performance detail?


Yes. Facial animation is a core part of the service, including subtle expression, facial mocap clean-up and digital face replacement. That matters in holographic work because viewers often judge realism through the face first, even when the image itself is only part of a larger stage experience.

Q.6 What do you need to quote 3D character animation for holographic experiences?


Send a storyboard or action list, available character rigs and reference performances, together with the deadline and any existing assets. Supply the display team’s framing, playback and viewing-distance specifications, and say whether the performance must respond live. The work involved depends on shot count, duration, facial detail and the condition of the supplied rigs or capture. Confirm the deliverables and review stages in the proposal so the quote covers the work your team actually needs.


Frequently asked questions

Common questions

For holographic experiences, 3D character animation scope depends on shot count, duration, facial detail and the condition of the supplied rigs or capture. Send a storyboard or action list, available character rigs and reference performances. Supply the display team’s framing, playback and viewing-distance specifications, and say whether the performance must respond live.

Discuss Your Holograms Project

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