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Real-Time Character Assets for Live Events


Real-time 3D assets for live events, virtual performances and interactive stages, built for Unreal Engine, Unity and live motion capture workflows.

Realtime assets

Built for live moments, not static delivery

Event teams need assets that look convincing under pressure, hold up in real time and can be handed to technical operators without ambiguity. Mimic Productions creates highly realistic 3D avatars and characters for live performance contexts, with optimisation for Unreal Engine, Unity and other real-time platforms. That means attention to rigging, skin deformation, facial movement, shader behaviour and frame performance before anything reaches the stage.

For events, the real buying decision is usually not whether a character looks good in a render, but whether it can be deployed reliably in a live setup. We design with that in mind. Our pipeline supports live facial and body motion capture, real-time character performance and engine integration so teams can plan around cues, camera feeds, lighting conditions and performance constraints. If your format is a live show, virtual event, installation, brand activation or music-led presentation, the asset needs to be ready for the way the room actually works.

Production challenges

Common event production pressures

These are the points where realtime assets usually make or break the schedule.

01

Live control has to be dependable

An event asset may only have one chance to perform. We prepare characters for live facial and body motion capture, clear engine integration and stable runtime behaviour so operators are not troubleshooting basic asset issues during the show.

03

Handoffs need to be technical, not vague

Event teams often pass work between creative, technical and venue partners. We deliver with the engine context in mind, so the asset can be assessed against the intended setup in Unreal Engine, Unity or another compatible real-time platform.

02

The visual must survive stage conditions

Lighting, screen format and camera movement can expose weak optimisation fast. Our real-time character work focuses on textures, shaders, rig integration and frame performance so the asset holds together in a live environment rather than only in preview.

What your team gets

What this adds to an event pipeline

01

Real-time readiness

Characters are prepared for live use, not only offline viewing.

02

Performance capture support

Facial and body motion capture can drive the asset in the moment.

03

Engine compatibility

Assets are built for Unreal Engine, Unity and other real-time platforms.

04

Live-quality checks

We focus on lighting, animation fidelity and frame performance before delivery.

Capabilities and deliverables

Relevant capabilities

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- 3D character optimisation for real-time engines

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- High-fidelity real-time animation

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- Facial and body motion capture integration

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- Advanced rigging and skin deformation

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- Shader and texture preparation

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- Unreal Engine and Unity compatibility

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- Live virtual performance support

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- Interactive and virtual event asset preparation

Production approach

How we approach event-ready assets

Mimic Productions combines character production, optimisation and motion systems to support live contexts where timing matters.

Specify the target application, camera distance and expected scene complexity. Review the asset in that context and agree responsibilities for optimisation, import and testing, including how materials and animation should behave in the final experience. For events, specify the screen or projection format, audience distance and the relationship between the digital performance and the live environment.

Explore our Real-Time Assets services and Immersive Events production.

Related production services: 3D Modeling for Immersive Events · 3D Animation for Immersive Events · Real-Time Assets for Holograms.

Selected Mimic projects

Explore our production experience

How we work

Typical delivery flow

01

Define the event setup


We review how the asset will be used, which engine or playback environment is involved and what the live operator needs to control. This keeps the scope grounded in the actual show format.

02

Build and optimise the character


The asset is prepared with attention to rigging, deformation, textures, shaders and animation behaviour so it is suitable for real-time use rather than only for still rendering.

03

Test motion and integration


We check how facial and body motion capture, animation playback and engine compatibility behave together, reducing surprises when the asset enters a live workflow.

04

Prepare the handoff


Delivery is shaped for practical use by event teams, with the asset aligned to the target engine and the production context so the next stage can focus on show execution.

Frequently asked questions

Questions event teams often ask

Q.1 Is this for live shows only?


No. Realtime assets can support live shows, virtual events, installations and performance pieces. The useful question is how the asset will be operated, whether it needs live motion capture, and which engine or system will host it. We shape the production around that use case.

Q.2 Do you provide the conversational system behind an avatar?


No. Appearance alone does not create a conversational backend. Our scope here is the character, its real-time readiness and its performance integration. If an event needs dialogue or interactivity beyond animation, that must be planned separately by the client’s technical team.

Q.3 Can you work with Unreal Engine and Unity?


Yes. Our work includes compatibility with Unreal Engine, Unity and other major real-time platforms. We optimise characters for those environments and check how lighting, shaders, animation fidelity and frame performance behave before handoff.

Q.4 What do you need to quote real-time character production for event production?


Send the engine version, target hardware, asset budgets and required interactions, together with the deadline and any existing assets. Share the venue content specification, rehearsal date and whether the character is rendered in advance or performed live. The work involved depends on existing asset quality, geometry and texture budgets, rig complexity and integration. Confirm the deliverables and review stages in the proposal so the quote covers the work your team actually needs.

Q.5 Can this support motion-captured performers?


Yes. Mimic Productions has developed real-time facial and body motion capture systems so a performer can drive a character live. That is especially relevant for events where audience interaction, timing and live presentation are part of the brief.

Q.6 Do you also handle the venue hardware?


No. We focus on the digital character and its real-time performance readiness. Venue playback systems, screens, projection, tracking hardware and show control remain part of the wider event production. We align the asset to that setup, but we do not supply the full venue stack.


Frequently asked questions

Questions event teams often ask

For event production, real-time character production scope depends on existing asset quality, geometry and texture budgets, rig complexity and integration. Send the engine version, target hardware, asset budgets and required interactions. Share the venue content specification, rehearsal date and whether the character is rendered in advance or performed live.

Discuss Your Live Events Project

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