Music video production support
Scan talent for digital performance
Music videos often need more than a convincing look. They need an artist’s face, posture and movement to hold up under close camera work, stylised lighting and animation.
Mimic Productions uses photogrammetry-based 3D body scanning to capture high-resolution geometry and detailed texture maps for digital doubles and avatars. In the context of music videos, that means your performer can be rebuilt as a believable digital character for close-up facial work, stylised performance scenes or real-time presentation. The studio’s workflow also includes 3D face scanning, full body scanning and re-topology, which matters when a raw scan must be prepared for animation rather than only visual reference.
Production challenges
What music video teams need to solve
When a video mixes live action, avatar performance and post-production, scanning has to serve both likeness and workflow.
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Artist likeness under heavy stylisation
Music videos often push colour, lighting and camera treatment far beyond live capture. A detailed 3D body scan helps preserve recognisable facial and physical traits before the character is restyled for the final visual concept.
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Flexible production conditions
Some shoots happen in Berlin, others on location. Mimic’s portable setup supports both studio-based and on-site scanning, which is useful when talent availability, travel or production timing shape how the project is planned.
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Fast decisions across departments
Directors, labels and post teams usually need scan data that can move quickly into modelling, rigging or facial animation. A controlled scan session gives a practical starting point instead of forcing each department to rebuild the performer from scratch.
What your team gets
Why it helps
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Detailed capture
Photogrammetry is used to preserve high-resolution geometry and texture detail for realistic digital likenesses.
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Animation-ready options
Re-topology is available when a raw body scan needs to be prepared for animation use.
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Studio or on location
Capture can happen in Mimic’s Berlin studio or at another location, depending on the production plan.
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Built for avatar workflows
Scanning can feed digital doubles, facial animation and real-time music video applications.
Capabilities and deliverables
Core production uses

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- 3D body scanning for performer likeness
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- 3D face scanning for close-up character work
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- Full body scanning for digital doubles
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- Photogrammetry capture with texture maps
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- Retopology for animation-ready assets
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- Studio sessions in Berlin
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- On-location scanning support
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- Source data for rigging and rendering
Production approach
How the scan supports the video

For music videos, the scan is not the finished piece.
The service is especially relevant when the concept depends on a recognisable performer presence. Mimic’s music video page describes 3D avatars and facial animation for artists, plus motion capture, animation clean-up, lighting, shading and rendering. The scanning stage is the foundation for those later steps, giving your team a solid digital likeness to build on before styling, performance tuning and final delivery.
Explore our 3D Body Scanning services and Music Videos production.
Related production services: 3D Modeling for Music Videos · Character Rigging for Music Videos · 3D Body Scanning for Immersive Events.
How we work
Typical workflow
01
Plan the capture
We confirm the intended downstream use, whether that is a digital double, avatar performance or facial work, so the scan session is framed for the right output.
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Scan in studio or on location
Talent is captured in Mimic’s Berlin studio or at another approved location using the studio’s photogrammetry-based body scanning setup.
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Prepare the asset
If the scan must be animated, the team can move into retopology and related preparation so the model is more usable for production.
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Hand off for video production
The scan output can then support rigging, facial animation, rendering or character modelling within the wider music video pipeline.
Frequently asked questions
Frequently asked questions
Q.1 What does a 3D body scan give a music video team?
It provides a high-resolution digital capture of the performer’s body shape and surface detail. In a music video workflow, that scan is usually the starting point for a digital double, avatar or character asset that can be rigged, animated and styled for the final concept.
Q.2 Can you scan talent outside Berlin?
Yes. Mimic states that it offers both Berlin studio-based scanning and on-location scanning. That is useful when the artist, director or production schedule makes travel to the studio impractical, or when the project needs capture to happen closer to the shoot.
Q.3 Is this service only for full body capture?
No. We also offer face and facial expression scanning. These are useful when close-up likeness and expression matter as much as the full-body silhouette. Plan the scan around the storyboard: a distant dancing double and a close-up lip-sync performance need different levels of facial preparation.
Q.4 Does a scan mean the character is ready for animation?
Not automatically. Mimic notes that it provides re-topology for raw full body scans when they need to be used for animation. That means the scan can be prepared for downstream character work, but the production still needs rigging, animation and final integration.
Q.5 Can scans be used for real-time music video work?
Yes, the music video source describes digital avatars optimised for real-time use, with related rendering and live-performance applications. The scan provides the likeness source, while the wider production pipeline shapes how it appears in the real-time environment.
Q.6 What do you need to quote 3D scanning for music video production?
Send performer availability, required expressions and the downstream modelling brief, together with the deadline and any existing assets. Provide the storyboard, song timing, close-up requirements and release formats so the character work follows the performance. The work involved depends on the number of performers, capture location, expression set and scan cleanup. Confirm the deliverables and review stages in the proposal so the quote covers the work your team actually needs.
Frequently asked questions
Frequently asked questions
For music video production, 3D scanning scope depends on the number of performers, capture location, expression set and scan cleanup. Send performer availability, required expressions and the downstream modelling brief. Provide the storyboard, song timing, close-up requirements and release formats so the character work follows the performance.
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