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Motion Capture for Holograms in Berlin


Motion capture for holographic shows, digital humans, and live character experiences, with facial, body, and realtime support from capture through delivery.

Motion capture for holographic experiences

Built for live characters, not just clean data

Holographic work asks for more than accurate motion. It needs performances that read clearly on stage, hold up in close-up, and stay workable once the character is moved into a live setup or exhibition environment. Mimic Productions combines facial motion capture, body mocap, and realtime workflows to support digital humans for holograms, live performances, museums, and interactive brand experiences. That means thinking through the whole path from performer choice and capture planning to solving, animation clean-up, and final export. For holographic presentations, the practical questions matter: will the motion be captured in one pass, can the face and body be recorded together, how much realtime preview is needed, and what handoff format will the show team need. Mimic’s motion capture services are designed around those decisions. The studio can work in Berlin or on location, with portable systems, large capture spaces, and support for realtime facial and body capture when a live presentation requires it. For holograms, the visual character has to do specific jobs. It may introduce a speaker, guide visitors through an exhibition, or appear beside a live artist. Mimic’s service is positioned to support those uses through digital human production, facial rigging, performance capture, and motion data delivery that can be taken into a wider character pipeline. Where a holographic concept also needs AI-driven interaction, Mimic describes that as part of an interactive digital human approach, not as a separate promise of conversation software.

Production challenges

Common production hurdles

Holographic characters succeed or fail on timing, expression, and handoff quality.

01

Performance must read at a distance

A hologram can feel flat if the body language is too small or the facial work is underplayed. The capture needs to preserve clear intent without losing subtle emotion.

03

Data has to fit the next stage

Hologram projects often move from capture into rigging, solving, animation editing, and export. If the data is not organised properly, the next team loses time.

02

Live setups need fast decisions

When the experience is running in real time, the team needs preview, technical support, and a capture plan that fits the venue, performer, and projection schedule.

What your team gets

Why teams use Mimic

01

Facial and body capture together

Wireless HMC and optical body systems allow both sides of the performance to be recorded in one session.

02

Realtime options for live events

Facial and markerless body mocap can support live projections, presentations, and other time-sensitive formats.

03

Portable capture beyond the studio

The system can be moved to suitable locations when the venue or production plan calls for it.

04

Delivery that supports handoff

Motion can be solved, edited, and exported in industry-standard formats for downstream character production.

Capabilities and deliverables

Relevant capabilities

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- Facial motion capture. Identify the expressions and close-up detail required by the performance.

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- Body motion capture. Plan the session around action references and performance requirements.

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- Realtime mocap. Plan the session around action references and performance requirements.

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- Optical marker tracking. Discuss the required result and production scope during the project briefing.

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- Markerless inertial capture. Plan the session around action references and performance requirements.

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- Performance solving. Agree the required refinement and the checkpoints for reviewing movement.

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- Motion editing. Agree the required refinement and the checkpoints for reviewing movement.

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- FBX, C3D, Maya and 3ds Max export. Confirm the receiving pipeline, file requirements and review responsibilities.

Production approach

What this service covers for holograms

Mimic’s motion capture service supports holographic productions that depend on believable character motion. For a live or pre-recorded hologram, that can include facial capture for lip sync and expression, body mocap for full-performance movement, and realtime support when the audience needs to see the character respond immediately. The studio’s workflow also includes pre-production testing, system setup, technical support, and facilitation during the main event where needed.

This is useful when a hologram is part of a stage performance, exhibition, or branded activation and the production team needs both creative direction and practical capture support. Mimic can help with performer casting, on-site capture, solving, motion editing, and export so the material is ready for the next stage of the digital human pipeline. The service is about the motion and character data. Projection hardware, venue systems, and full audience-interaction software sit outside that scope unless separately defined.

Prepare an action list with references for timing, contact points and character proportions. Identify continuous performances, repeated cycles and facial requirements separately, then agree how takes will be reviewed and which cleanup or animation work belongs in the delivery scope. For holographic presentation, share the display format, viewing distance and staging constraints before defining the character’s framing.

Explore our Motion Capture services and Holograms production.

Related production services: 3D Animation for Holograms · Character Rigging for Holograms · Motion Capture for Immersive Events.

Selected Mimic projects

Explore our production experience

How we work

How a project typically moves

01

Plan the capture


Define the holographic use, venue needs, performer setup, and whether facial, body, or realtime capture is required before the session begins.

02

Record the performance


Capture expression and movement in the studio or on location, using the system that best suits the character and production setup.

03

Solve and refine


Process the motion data, clean the take, and edit the movement so the character performance stays coherent for its next use.

04

Export for handoff


Deliver the animation in the agreed industry format, with support material that helps the next team integrate it into the hologram pipeline.

Frequently asked questions

Questions teams often ask

Do you provide the hologram hardware as well as motion capture?


The motion capture service focuses on the performance and character data. Mimic can support the digital human and animation side of a holographic production, but projection equipment, stage systems, and venue hardware are separate parts of the overall event unless they are specifically included in the brief.

Can you capture face and body at the same time?


Yes. The motion capture service describes a setup using wireless head-mounted cameras alongside an optical body system, allowing facial and body data to be recorded in the same performance. That is useful when a holographic character needs one continuous, coherent take.

Is realtime capture suitable for live holographic events?


It can be, provided the production plan calls for realtime workflow. Mimic describes realtime facial and markerless body mocap with pre-production testing, system setup, technical support, and facilitation during the event. The exact setup depends on the venue, timeline, and creative requirements.

Can you work outside Berlin?


Yes. The motion capture service is described as fully portable and adaptable to almost any environment, including mocap on location. That makes it suitable for productions that need capture in a venue, studio, or other practical space rather than only inside the Berlin facility.

What happens after capture?


Mimic’s workflow includes solving, motion editing, and export. For holograms, that handoff is important because the captured performance usually needs to move into character rigging, rendering, or another experience layer. The aim is to deliver data that the next production step can actually use.

Do you create interactive AI conversation systems?


Mimic’s hologram and digital human material refers to interactive digital humans that can combine character technology with AI for natural conversations and engagement. The motion capture service itself provides the performance foundation. Any conversational backend would need to be defined and built as part of the wider system.


Frequently asked questions

Questions teams often ask

If your hologram needs convincing facial and body motion, ask Mimic Productions about capture planning, live support, and delivery for your digital human.

Plan the performance layer

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