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Custom AI Avatars for VR and AR


Photoreal AI avatars for XR campaigns, training and interactive digital humans. Built in Berlin for web, mobile and real-time deployment across immersive platforms.

AI avatars for XR

Digital humans made for immersive use

Mimic Productions creates AI avatars and digital humans for XR teams that need more than a static character. We develop photoreal or stylised avatars, shape their voice and expression, and prepare them for video-first delivery or interactive runtime, depending on the project brief.

For XR, that usually means a character must hold attention in a headset, on a phone, in a web experience, or inside a branded activation. We can produce the avatar itself, support the animation and voice pipeline, and advise on how the asset should be delivered for your chosen environment. If the experience needs conversation, we can integrate conversational intelligence, tailored NLP, session memory and multilingual output. If the goal is presentation or storytelling, we can deliver rendered footage without a live backend.

Production challenges

What XR projects need to solve

Immersive character work looks simple on the surface, but the production decisions affect performance and deployment.

01

Format decisions

XR teams often need one character to serve several outputs, from video to interactive runtime. We help define the right delivery path early so the avatar is built for the final platform.

03

Voice and consent

If the avatar uses a likeness or cloned voice, the permissions and scope need to be explicit. We work with consent-led processes and align the voice, personality and use case before production starts.

02

Realism versus performance

Headset, mobile and web environments place different demands on the asset. We shape detail, rigging and optimisation to suit the target experience while keeping expression and identity clear.

What your team gets

Why teams choose this route

01

Built for the target platform

The avatar is prepared for the environment you actually need to ship.

02

Flexible deployment

Use video, web components, APIs or real-time engines as required.

03

Ethical likeness handling

Voice cloning and replication are handled only with explicit permission.

04

Consistent character quality

Rigging, blendshapes and calibration support natural expression and speech.

Capabilities and deliverables

Core production capabilities

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- Custom AI avatar development

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- Photogrammetry and high-fidelity 3D scanning

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- Full 3D character modelling

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- Professional rigging and facial blendshapes

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- Voice cloning with consent workflows

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- Advanced voice synthesis and emotion modelling

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- Multilingual output and automated lip-sync

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- Cloud APIs, web embeds and real-time deployment

Production approach

How we fit into XR production

In XR, the avatar is only one part of the experience, but it often carries the narrative and the personality.

XR work also asks for careful handoff. We can deliver rendered broadcast assets, embeddable components, cloud-hosted avatar APIs, or runtime-ready outputs for web frameworks, mobile apps and real-time engines such as Unreal Engine or Unity.

Explore our AI Avatars services and XR production.

Related production services: Character Rigging for XR · 3D Animation for XR · AI Avatars for Holograms.

Selected Mimic projects

Explore our production experience

How we work

How a project typically moves

01

Define the use case


We start with the audience, platform and character role so the production path fits the experience, whether that is a video asset, interactive guide or real-time avatar.

02

Capture and build


Depending on the brief, we use phone or webcam capture, scanning, or custom modelling, then move into rigging, facial setup and expression calibration.

03

Add voice and behaviour


We shape speech, lip-sync and, where needed, conversational logic, multilingual output and session memory so the avatar behaves consistently.

04

Deliver and hand off


You receive the agreed output format, from rendered footage to APIs or embedded runtime components, with delivery matched to your technical stack.

Frequently asked questions

Questions XR teams ask

Q.1 Can an AI avatar be used inside an XR headset experience?


Yes, provided the delivery format and runtime are planned for that environment. We can produce avatar assets for real-time engines and also provide rendered outputs if the project does not need interaction. The important point is to decide the deployment path early so the asset is built to the right constraints.

Q.2 Do you provide the conversation system as well as the avatar appearance?


We can support both the visual character and the intelligence layer. That may include conversational AI, tailored NLP, session memory, voice synthesis and multilingual output. If you only need the avatar as a presenter or character asset, we can keep the scope to production and delivery.

Q.3 What if we only need a stylised character, not a photoreal digital double?


That is absolutely workable. We create full 3D models tuned to the visual direction of the project, not only replicas. Stylised builds still go through the same practical steps of modelling, rigging, facial readiness and delivery planning so they can function in immersive spaces.

Q.4 How do you handle likeness and voice permissions?


We use explicit consent processes for voice cloning and likeness replication. We do not create avatars of public figures without authorised approval. If the project involves a person’s identity, we define the permitted usage, distribution context and technical scope before production begins.

Q.5 Can the avatar be delivered for web, app and real-time use?


Yes. Delivery can include cloud-hosted APIs, embeddable web components, mobile SDKs or real-time integration. We recommend the route that fits your target audience and your development resources, since not every XR project needs the same runtime approach.

Q.6 What do you need to quote custom AI avatar production for VR and AR?


Send the avatar role, approved likeness and voice references, languages and deployment platform, together with the deadline and any existing assets. Name the headset or device, engine and interaction requirements so the asset budget reflects the actual deployment. The work involved depends on likeness capture, voice and language requirements, interaction design and integration. Confirm the deliverables and review stages in the proposal so the quote covers the work your team actually needs.


Frequently asked questions

Questions XR teams ask

For VR and AR, custom AI avatar production scope depends on likeness capture, voice and language requirements, interaction design and integration. Send the avatar role, approved likeness and voice references, languages and deployment platform. Name the headset or device, engine and interaction requirements so the asset budget reflects the actual deployment.

Discuss Your VR and AR Project

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