top of page

Real-Time Assets for Music Videos in Berlin


Mimic Productions creates real-time characters and assets for music videos, from avatar build and motion capture to engine-ready integration in Unreal or Unity.

Real-time character production

Built for music videos that need digital performers

Music videos depend on presence. When an artist needs a digital double, an avatar performance, or a real-time visual concept, the asset has to hold up in motion, in close-up, and under production pressure. Mimic Productions develops photo-realistic 3D avatars and optimised real-time character assets for music videos, with workflows that support facial animation, body performance, rigging, shader setup, and deployment in major engines such as Unreal Engine and Unity.

For the music industry, that means the asset is not treated as an isolated model. It is prepared for how a video is actually made: fast review cycles, performance capture, stylised or realistic looks, and the need to keep the artist recognisable while expanding the visual language around them. Our Berlin team has produced real-time character work for music projects including Robin Schulz, Kanye West, The 1975, J. Balvin, Griff, Kojey Radical and Arca, with documented contributions ranging from full 3D production to facial animation, rigging, and motion capture.

Production challenges

Common production pressure points

Music videos ask real-time assets to do more than look good. They must perform convincingly, hold up in fast creative reviews, and arrive ready for the chosen pipeline.

01

Artist likeness under motion

The asset needs to stay recognisable in dance, lip-sync, and close framing. That means careful avatar construction, facial detail, and rigging that supports expressive movement.

03

Performance capture and handoff

A music video may use live or recorded motion capture, then require animation clean-up before delivery. The asset must be ready for the team using it, whether the final stage is Unreal, Unity, or another real-time setup.

02

Fast iteration across departments

Directors, labels, animators, and editors often need changes late in the process. Real-time workflows help only if the character has clean textures, tested shaders, and dependable engine performance.

What your team gets

What the asset needs to solve

01

Recognisable digital doubles

Built from scan data or reference imagery to keep the artist’s identity intact.

02

Engine-ready character setup

Prepared for Unreal Engine, Unity, and other real-time platforms.

03

Performance-driven motion

Supports facial and body capture for dance, lip-sync, and live appearance.

04

Cinematic visual control

Allows shading, lighting, and animation choices to be reviewed in real time.

Capabilities and deliverables

Relevant production capabilities

-

- 3D avatar creation from scan data or reference imagery. Agree subject coverage and the downstream use of the captured detail.

-

- Real-time character optimisation. Discuss the target application and practical performance constraints.

-

- Facial and body motion capture. Identify the expressions and close-up detail required by the performance.

-

- Animation clean-up. Review timing, weight and readability in the intended scene.

-

- Rigging and skin deformation support. Review proportions, range of movement and the animation handoff.

-

- Shader and texture preparation. Review surface detail under representative lighting and camera distances.

-

- Unreal Engine integration. Discuss the target application and practical performance constraints.

-

- Unity integration. Discuss the required result and production scope during the project briefing.

Production approach

Why real-time assets work well for music videos

A music video often needs the speed of iteration without losing the finish expected in a release-quality piece. Mimic Productions develops real-time characters that can be animated, reviewed, and refined inside major engines, which helps when the project needs both creative flexibility and technical control.

The practical advantage is the ability to keep the character consistent across performance, lighting, and camera changes, while preserving the artist’s likeness and the emotional intent of the scene. Our pipeline includes motion capture, rigging, facial animation, and integration support, so the asset can move from concept to performance with fewer translation issues between departments.

Real-time assets are useful when the brief calls for live performance, virtual production, or a format that may extend beyond the video itself. Mimic’s pipeline supports in-house or offsite capture, clean-up, and engine integration, so the handoff is practical for directors, labels, and production teams who need digital characters that can be reviewed, adjusted, and used in a real-time environment. If the deliverable is a music video, the asset must serve editorial timing, performance nuance, and visual continuity.

Specify the target application, camera distance and expected scene complexity. Review the asset in that context and agree responsibilities for optimisation, import and testing, including how materials and animation should behave in the final experience. For music videos, provide the track, treatment and performance references so character movement can be discussed alongside edit timing.

Explore our Real-Time Assets services and Music Videos production.

Related production services: 3D Modeling for Music Videos · 3D Animation for Music Videos · Real-Time Assets for Immersive Events.

Selected Mimic projects

Explore our production experience

How we work

How the work is usually approached

01

Define the performance brief


We review the role of the avatar or character, the target look, the music-video format, and the intended output engine or pipeline before production begins.

02

Build and optimise the asset


The character is developed or adapted with textures, shaders, rigging, and deformation support so it is suitable for real-time use and repeated animation.

03

Capture and clean the motion


Facial and body motion capture can be recorded in Berlin or offsite, then cleaned up so the performance reads naturally in the final video.

04

Integrate and review in engine


We test the character in Unreal, Unity, or a comparable real-time environment to check timing, lighting, and animation fidelity before handoff.

Frequently asked questions

Frequently asked questions

Can you build an avatar from photos or scan data for a music video?


Yes. The source text states that Mimic creates 3D avatars from either scan data or reference imagery. That is useful when the artist likeness needs to be recognisable but a full filming approach is not the right fit.

Do you only work in Unreal Engine?


No. Mimic states that assets are compatible with Unreal Engine, Unity, and other major real-time platforms. Unreal is highlighted in the source material, including the Robin Schulz music video, but the broader workflow supports multiple engines.

Can the asset be used for live performance as well as a music video?


Potentially, yes. The service source says real-time facial and body motion capture systems can enable characters to perform live, and mentions virtual performances and live holographic performances as applications. For any live use, the technical setup still needs separate planning.

Do you provide the whole music video?


Sometimes, but not always. The official sources document both full 3D music video production and narrower contributions such as facial animation, rigging, motion capture, and real-time character work. The exact scope should be agreed per project.

What handoff material do labels or editors usually need?


That depends on the pipeline, but the source material points to engine integration, animation fidelity checks, and support for lighting and shading. In practice, teams usually need a character that is stable in the target engine and clear delivery notes.

Are these services suitable for stylised or realistic videos?


Yes. The source text describes both highly realistic avatars and stylised 3D music video work. Mimic’s focus is on the character and performance side, so the visual tone can vary while the technical requirements remain grounded in rigging, motion capture, and real-time deployment.


Frequently asked questions

Frequently asked questions

There was an issue connecting to your network. Check your connection and try again.

If your next music video needs a real-time avatar, engine-ready assets, or performance capture support, Mimic Productions can help shape the character workflow from build to handoff.

Plan your music video character pipeline

bottom of page