3D scanning for agencies
Detailed capture for campaign-ready characters
Advertising teams need body data that can hold up in close-up beauty work, fast-turn campaign visuals and character-led concepts. Mimic Productions provides 3D body scanning, 3D face scanning and full-body photogrammetry from our Berlin studio and on location, giving agencies a practical starting point for digital doubles, avatars and animation-ready character work.
Our process is designed around production needs, not just capture. We record high-resolution geometry and texture detail, then support the next steps where needed, including retopology for animation use. That makes the scan useful for creative development, build-outs for motion, and render-ready assets for campaigns that need a convincing human presence.
Production challenges
What advertising teams usually need to solve
3D scanning supports these common agency pressure points:
01
Likeness that holds up in close-up
Campaign art direction often asks for fine skin, shape and proportion detail. Our photogrammetry workflow is built to preserve realistic geometry and texture data that can support high-end character work.
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Capture that can fit the schedule
Advertising timelines change quickly. Our studio-based and portable setup allows scanning in Berlin or on location, so teams can align capture with production rather than reshape the plan around it.
02
Assets that fit a wider pipeline
The scan is only one step. Agencies also need data that can move into modelling, rigging, animation and rendering without unnecessary rework, which is why retopology support matters.
What your team gets
Why agencies use this service
01
Realistic source material
High-detail geometry and texture maps support believable digital humans and characters.
02
Flexible capture setup
Studio-based sessions and portable scanning help fit different production schedules.
03
Animation-aware handoff
Retopology can prepare raw scan data for animation and downstream build work.
04
Useful across formats
The output can support digital doubles, avatars, stills, motion and virtual content.
Capabilities and deliverables
Core scanning capabilities

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- 3D body scanning. Agree subject coverage and the downstream use of the captured detail.
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- 3D full body scanning. Agree subject coverage and the downstream use of the captured detail.
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- 3D face scanning. Identify the expressions and close-up detail required by the performance.
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- Facial expression capture. Identify the expressions and close-up detail required by the performance.
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- Photogrammetry-based scanning. Agree subject coverage and the downstream use of the captured detail.
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- High-resolution texture maps. Review surface detail under representative lighting and camera distances.
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- Digital double capture. Plan the session around action references and performance requirements.
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- Retopology for animation. Shape the asset around its proportions, intended views and downstream use.
Production approach
Built for campaign production, not just capture

Advertising projects rarely stop at the scan. Creative teams usually need a source asset that can be reviewed, adjusted and moved into the next stage without losing the original likeness. Mimic’s 3D body scanning is set up for that reality, with high-resolution body and facial capture, detailed topology and texture data, and optional retopology when the raw scan needs to become animation-ready.
That makes the service suitable for agencies developing digital ambassadors, stylised humans, premium product scenes or character-led social content. We can work in our Berlin studio for controlled capture, or on location when the production plan calls for it. The aim is straightforward: deliver a truthful digital starting point that can support the creative route you have already chosen.
For advertising, the value is often speed, consistency and control. A scan session can reduce the need to rebuild likeness from scratch and helps preserve appearance across stills, motion and future content variations. We work with agencies planning premium brand storytelling, stylised character worlds, product-facing talent assets and virtual ambassadors, while keeping the output grounded in what the production actually requires.
Share the subject list, required coverage and intended use of the scans. Clothing, hair, reflective surfaces and the level of facial detail can affect preparation, so provide reference views and discuss the downstream modelling requirements before the session. For a campaign, identify the hero shots, brand approvals and the different placements or aspect ratios required.
Explore our 3D Body Scanning services and Advertising production.
Related production services: 3D Modeling for Advertising · Character Rigging for Advertising · 3D Body Scanning for Virtual Influencers.
How we work
How a scan project typically moves
01
Plan the capture
We confirm the subject, the intended output and whether the asset needs to support stills, motion, digital doubles or avatar work.
02
Scan in studio or on location
Using photogrammetry and our scanner setup, we capture body and face detail in a controlled way that suits the production schedule.
03
Prepare the asset
If the raw scan is destined for animation, we can provide retopology so the result is more practical for the next stage of the pipeline.
04
Deliver for downstream use
You receive scan data that can support modelling, rigging, animation, rendering or further development by your internal team or external vendors.
Frequently asked questions
Frequently asked questions
Is this service only for digital doubles?
No. Digital doubles are a common use, but agencies also use body scans for avatars, character development, motion-led campaigns, virtual content and visualisation work. The right scope depends on how close the audience will get to the subject and what the production team needs after capture.
Can you scan on location for agency shoots?
Yes. Our work includes Mimic works from its Berlin studio and on location, including global travel for client production timelines. That can help when the subject is already tied to a shoot, event or another production setup and the team wants to keep capture in the same workflow.
What do you deliver after the scan?
The documented service focuses on high-resolution geometry and detailed texture maps, with retopology available when a raw scan needs to be prepared for animation. The exact handoff depends on the production need, but the intention is to provide usable source data rather than just a visual reference.
Do you create the full campaign animation as part of this service?
The 3D body scanning service provides the capture foundation. The advertising source also refers to motion capture, animation, clean-up and other character-production work, but those are separate parts of a wider pipeline. We would scope the capture and any follow-on work according to the brief.
Can a body scan be used for an avatar or virtual ambassador?
Yes, a scan can help create the likeness for an avatar or digital ambassador. The advertising source describes avatar creation and 3D character assets, while the scanning source provides the body and facial detail needed for realism. A conversational backend or platform integration would still need to be handled separately.
What should agencies prepare before booking?
The most useful starting points are the intended use, the level of realism required, whether the asset needs facial detail, and what deliverables the downstream team expects. If the scan is going into animation, it helps to define that early so the capture and retopology choices fit the final workflow.
Frequently asked questions
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