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Realtime Game Assets for Game Studios


Mimic Productions creates real-time character assets for gaming teams that need convincing performance, engine-ready delivery and careful integration for gameplay and cinematics.

Realtime Assets for Gaming

Built for gameplay, cut-scenes and engine delivery

Mimic Productions is a Berlin-based 3D character development and animation studio working for gaming teams that need assets ready for real-time use. Our focus is performance-driven character work: modelling, optimisation, rigging, facial animation, motion capture and engine integration for Unity, Unreal Engine and other major real-time platforms.

For game production, the buying decision is rarely just about how a character looks in a still render. Teams need assets that hold up under movement, lighting changes, camera shifts and frame constraints. That means topology has to support deformation, textures need to read well in engine, and rigs must stay responsive when the character is animated for gameplay or cut-scene use. Mimic’s pipeline is built around those practical requirements.

Production challenges

Common production pressures

Game teams usually need more than one deliverable, and each stage can expose a different risk.

01

Characters that break in engine

A model can look strong in a sculpt or render and still fail under real-time constraints. Teams need topology, texture mapping, LODs and rig behaviour that support stable play and cut-scene performance in the chosen engine.

03

Handoffs between art and integration

A polished asset is only useful if it arrives ready for deployment. Studios need clear coordination across modelling, animation, optimisation and engine testing so the character can move from production into the build without avoidable rework.

02

Facial performance without heavy assets

Expressive faces are essential, but game rigs must still remain efficient. The challenge is creating believable expression, clean deformation and responsive controls without pushing the character beyond practical runtime limits.

What your team gets

What this pipeline is designed to deliver

01

Engine-ready character work

Assets are prepared with Unity, Unreal Engine and other real-time platforms in mind from the outset.

02

Performance-focused realism

The process balances visual detail with poly count, topology and frame performance.

03

Animation that reads naturally

Facial and body motion are shaped to support believable emotion and game movement.

04

Practical delivery support

Characters are tested for lighting, shaders and integration so the handoff is usable.

Capabilities and deliverables

Core services

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- 3D character development. Discuss the required result and production scope during the project briefing.

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- Real-time character optimisation. Discuss the target application and practical performance constraints.

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- Facial rigging. Review proportions, range of movement and the animation handoff.

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- Motion capture. Plan the session around action references and performance requirements.

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- Animation cleanup. Agree the required refinement and the checkpoints for reviewing movement.

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- LOD preparation. Discuss the target application and practical performance constraints.

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- Shader and texture readiness. Review surface detail under representative lighting and camera distances.

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- Engine integration. Discuss the target application and practical performance constraints.

Production approach

How we approach real-time game assets

Mimic’s gaming pipeline is structured around practical engine delivery. We build characters with real-time constraints in mind, then refine the asset for deformation, expression and performance. That includes the technical pieces studios often need to resolve late in production, such as rig behaviour, lighting response, texture mapping and animation stability.

The service is useful for both gameplay and cinematic contexts. Some projects need looped movements, in-game interaction and efficient deployment across platforms. Others need higher fidelity for cut-scenes or trailer-style sequences while still staying compatible with real-time workflows. We can support that range by tailoring the asset and animation approach to the production goal, rather than treating every character as the same type of deliverable.

We create authentic assets with careful texture work, shader preparation and rig integration, then test them for lighting, animation fidelity and frame performance before deployment. The same pipeline can support high-quality cut-scenes, in-game characters, looped motion, facial performance and live real-time experiences. If a project needs a hero character, a supporting cast member or a facially expressive digital human, the work is planned around the engine output from the start.

Our gaming page highlights experience with real-time character development, facial rigging and motion capture for projects including Batman: Arkham Knight, Borderlands, Tennis World Tour and NBA 2K. The real-time integration pipeline also references work produced in Unreal Engine, showing how character performance can be designed for interactive and cinematic use. For studios, that means one partner can cover the handoff points between creative intent, technical readiness and final engine compatibility.

Explore our Real-Time Assets services and Gaming production.

Related production services: 3D Modeling for Gaming · 3D Animation for Gaming · Real-Time Assets for XR.

Selected Mimic projects

Explore our production experience

How we work

Typical production flow

01

Brief and target platform


We review the character’s role, the intended engine and the performance demands so the asset is designed around gameplay, cut-scene or mixed-use delivery.

02

Build and optimise


The model, textures, topology and LOD approach are shaped for real-time use, with attention to deformation and visual consistency under engine conditions.

03

Rig, animate and refine


Facial rigging, motion capture and animation cleanup are used to bring the character to life while keeping movement responsive and production-friendly.

04

Test and hand off


Before delivery, the asset is checked for lighting, shader behaviour and frame performance so the receiving team can integrate it with fewer surprises.

Frequently asked questions

Frequently asked questions

What kinds of gaming assets do you create?


Our gaming work covers real-time character development, facial rigging, motion capture, animation cleanup, LODs and engine integration. The pipeline is geared towards characters that need to work in gameplay, cut-scenes or hybrid real-time production, rather than static presentation only.

Which engines can you support?


The source material names Unity and Unreal Engine, and also refers more broadly to other major real-time platforms. Assets are prepared with engine compatibility in mind, and integration testing covers lighting, shaders, animation fidelity and frame performance before delivery.

Can you handle both gameplay and cinematic characters?


Yes. The gaming sources describe optimisation for both gameplay and cinematic character design. That means the same character can be planned for different levels of detail, movement requirements and presentation needs, depending on how the studio intends to use it in the build.

Do you provide motion capture as part of the asset work?


Yes. Mimic’s gaming and real-time integration material both mention in-house facial and body motion capture. This is useful when a project needs live performance capture, expressive facial movement or clean body animation to support a character pipeline.

Are these services limited to one type of project?


No. Our work includes games, cut-scenes, cinematic sequences, VR, virtual events and live real-time performances. The practical scope depends on the asset requirements and engine target, but the pipeline is built to support character work across those use cases.

What should a studio prepare before starting?


It helps to define the target engine, the character’s role, expected camera distance, animation needs and any performance limits. With that information, the production can be shaped around the right level of detail, rig complexity and handoff format from the beginning.


Frequently asked questions

Frequently asked questions

If your game needs characters that are ready for engine use, animation and technical handoff, Mimic Productions can shape the asset pipeline around your target platform and production goals.

Plan your real-time character work

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