DEMO

Real-Time Integration

 
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Our photogrammetry system has been meticulously optimised to capture pore-level detail in geometry and textures.

Photogrammetry Scanning in the Mimic Studio, Berlin

Mimic x Scanning

HEAD SCANS

Head scan

- greyscale, with textures

BODY SCAN

Body scan

- nude in Apose (greyscale, with textures, a turntable and detail shots)

- with clothes in Apose (greyscale, with textures, a turntable and detail shots)

- with clothes in dynamic pose (greyscale, with textures, a turntable and detail shots)

OBJECT SCANNING

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We also offer scanning processing and clean-up services. 

Scanning and cleanup for Valentino campaign

Scan Clean-up

BASIC CLEAN-UP

- Cleaned mesh and colour map

- Ztool with subdivisions

- Raw and undistorted photos

ADVANCED CLEAN-UP

- Full retopology of cleaned scan, with retpologised clothing, body and accessories

- Eye, lashes, tongue, teeth and mouthbag geometries

- Cleaned Diffuse Map, Normal Map, Glossiness or Roughness Map and Ambient Occlusion Map

- Raw uncleaned obj and diffuse map

- Ztool with subdivisions

- Raw and undistorted photos

CLOTHING AND ACCESSORIES

- Basic clean-up

- Advanced clean-up

 
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We produce photo-realistic

results whether your character

is developed from a scan, reference images or

concept art.

Kendall Jenner, developed from reference photos

MODELLING / TEXTURING

- Characters built from photo references

- Characters from concept art

- Creatures and cartoons

- Hair modelling and texturing

- Clothing, acessories and objects

 

Facial rigging technology is one of our greatest strengths, creating an optimised foundation for realistic facial animation

Mimic rigging demonstration

RIGGING

- Facial rigging (with blendshape numbers and quality levels)

- Wrinkle maps

- Body rigging (basic and advance)

- Hair rigging (bone-based and dynamic)

- Cloth rigging (bone-based and dynamic)

- Creature rigging

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Equipped with state-of-the-art motion capture technology, Mimic offers world-class production and post-production services.

Motion Capture in the Mimic Studio, Berlin

MOTION CAPTURE

- Body and Facial motion capture with Optitrack

- Body and Facial motion capture with Xsens suits

- Fingers tracking using Manus Gloves 

Our skilled artists have provided body animation for the most complex movements - from swimming and flying, to object interactions and finger animations. 

Mimic Animation Demo Reel

ANIMATION

- Simple Performance including standing, looking around, idle actions, characters not interacting and more​ (Pre-clean -> Basic clean -> Advanced clean)

- Normal Performance including walking, jumping, characters interacting and more (Pre-clean -> Basic clean -> Advanced clean)

- Dynamic Performance including Acrobats, rolling on ground, characters hugging/fighting and more (Pre-clean -> Basic clean -> Avanced clean)

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Our film-quality digital avatars are optimised for

cutting-edge, real-time performance.

Live digital performance with DJ Yellock at WOMB, Tokyo