top of page
Scanning
Mimic Scanning

Our photogrammetry system has been meticulously optimised to capture pore-level detail in geometry and textures.

Photogrammetry Scanning in the Mimic Studio, Berlin

Mimic x Scanning

HEAD SCANS

Head scan

- greyscale, with textures

Swipe for more

BODY SCAN

Body scan

- nude in Apose (greyscale, with textures, a turntable and detail shots)

- with clothes in Apose (greyscale, with textures, a turntable and detail shots)

- with clothes in dynamic pose (greyscale, with textures, a turntable and detail shots)

Swipe for more

OBJECT SCANNING

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

We also offer scanning processing and clean-up services. 

Scanning and cleanup for Valentino campaign

Scan Clean-up

BASIC CLEAN-UP

- Cleaned mesh and colour map

- Ztool with subdivisions

- Raw and undistorted photos

- Swipe for more

ADVANCED CLEAN-UP

- Full retopology of cleaned scan, with retpologised clothing, body and accessories

- Eye, lashes, tongue, teeth and mouthbag geometries

- Cleaned Diffuse Map, Normal Map, Glossiness or Roughness Map and Ambient Occlusion Map

- Raw uncleaned obj and diffuse map

- Ztool with subdivisions

- Raw and undistorted photos

CLOTHING AND ACCESSORIES

- Basic clean-up

- Advanced clean-up

Swipe for more
Model/Texture
Kendall Jenner

We produce photo-realistic
results whether your character
is developed from a scan, reference images or
concept art.

Kendall Jenner, developed from reference photos

MODELLING / TEXTURING

- Characters built from photo references

- Characters from concept art

- Creatures and cartoons

- Hair modelling and texturing

- Clothing, acessories and objects

- Swipe for more
Rigging

Facial rigging technology is one of our greatest strengths, creating an optimised foundation for realistic facial animation

Mimic rigging demonstration

RIGGING

- Facial rigging (with blendshape numbers and quality levels)

- Wrinkle maps

- Body rigging (basic and advance)

- Hair rigging (bone-based and dynamic)

- Cloth rigging (bone-based and dynamic)

- Creature rigging

Swipe for more

-

Motion Capture
Animation
Real-time Integration

Equipped with state-of-the-art motion capture technology, Mimic offers world-class production and post-production services.

Motion Capture in the Mimic Studio, Berlin

MOTION CAPTURE

- Body and Facial motion capture with Optitrack

- Body and Facial motion capture with Xsens suits

- Fingers tracking using Manus Gloves 

Swipe for more

Our skilled artists have provided body animation for the most complex movements - from swimming and flying, to object interactions and finger animations. 

Mimic Animation Demo Reel

ANIMATION

- Simple Performance including standing, looking around, idle actions, characters not interacting and more​ (Pre-clean -> Basic clean -> Advanced clean)

- Normal Performance including walking, jumping, characters interacting and more (Pre-clean -> Basic clean -> Advanced clean)

- Dynamic Performance including Acrobats, rolling on ground, characters hugging/fighting and more (Pre-clean -> Basic clean -> Avanced clean)

Swipe for more
realtime integration

Our film-quality digital avatars are optimised for
cutting-edge, real-time performance.

Live digital performance with DJ Yellock at WOMB, Tokyo

REAL-TIME INTEGRATION

- Integration into a Real-time Engine Includes rig updates, shading and lighting adaptions

Swipe for more

Scanning

Accessories Scan

Valentino bag

- MCM Worldwide bag

Creatures Scan

Scan Processing +

Clean-up

Advanced Clean

- greyscale, with textures, a turntable and detail shots)

Basic Clean

- nude in Apose (greyscale, with textures, a turntable and detail shots)

Raw scan processing

- with clothes in dynamic pose (greyscale, with textures, a turntable and detail shots)

- Swipe for more

Model/Texture

Accessories Scan

Valentino bag

- MCM Worldwide bag

Creatures Scan

Fashion/Beauty

The transition of fashion into the 3D realm is inevitable. As online fashion platforms grow, so does the need for consumers to assess the clothing on a variety of customizable body shapes and sizes before committing to the purchase. Enter, a 3D solution!

Not only can 3D be used in fashion selling procedures, but also as a creative medium for branding and advertising. Mimic has produced 3D content for many global fashion brands, including Valentino, Balmain and Burberry. We are open to both creative and technical developments to meet the needs of our fashion industry customers - a new but sure field in the 3D industry.

Music Videos

World-leading 3D assets are typically developed inside the closed-doors of big budget film studios. Mimic is passionate about pioneering 3D outside of the block-buster cinema, bringing these specialty services to all creatives - and in particular to the music industry! 

We have had the honour to work with the legendary rapper, Kanye West, producing the facial animation and rigging for West's interactive music video: Blllk Skkkn Head. We were also responsible for the entire 3D production of a music video series for Robin Schulz. Furthermore, we have built 3D avatars of major super stars J.Balvin, The 1975, Griff, Kojey and more.

Robyn Schulz and Toni Garrn by Mimic Pro
social media

Social Media

Now is the time to take full advantage of our 3D services to push your digital Social Media avatar to the next level and make it a stand out application in the ever growing influencer market.

 

There is huge potential in the mobile industry to explore the creative and fun side of 3D animation to create truly unique and playful emoticons, photo-realistic avatars and mobile game scenarios.  Whether for your social, business or entertainment application, Mimic's services will make your app's visuals the best they can be!

Rendering

Visual Arts

3D is a some-what uncharted medium in the fine arts industry, so we are thrilled to offer our expertise to visual artists wishing to dabble in a new field, or to experienced 3D artists searching for a helping hand.

In 2018 Mimic worked directly with world-renowned artists Marina Abramovic and Jeff Koons, creating new ground-breaking works in Virtual Reality, alongside Acute Art. This work included creating and animating Abramovic's exact digital replica, as well as animating Koons' infamous stainless steel ballerina. Recent artist collaborations include Ed Atkins, Omer Fast and Saadane Afif. We are always eager to work with visual artists, and are very sure to nurture and encourage the natural, but delicate, creative process.

Marina-Underwater-scanning-e154029190793
Holograms

Holograms

We can bring back to life historical figures, celebrities and characters through digital resurrection - which has been a particularly popular movement in the holographic industry. 

 

The most effective approach with a digital hologram is to perform "digital face-replacement" in 3D. Having just completed the longest digital face-replacement for a hologram in history, Mimic is the team for the job! Our facial animation specialists focus on ensuring that all of the subtleties and personal quirks of your digital double character are visually resurrected! Combined with a live video of the body in motion, a digital face-replacement is the perfect approach to ensure a highly convincing, and moving, holographic performance.

VR/AR

Virtual + Augmented Reality

Do you require high-quality animated faces, 3D characters or motion capture services for your real-time Virtual or Augmented Reality project? Our team has a strong understanding of how to build 3D characters for the most popular real-time engines, including Unity and Unreal. We create and deliver exceptional quality 3D assets for the real-time VR experience.

 

Mimic has worked on ground-breaking VR works with world-renowned artists Marina Abramovic and Jeff Koons, as well as an AR experience featuring boxing champion Tyson Fury.

Robotics
Science/Industrial/Medical
Sophia_Close

Robotics

At Mimic we are very passionate about the future of the Robotics industry. We are currently working and partnering with leading Robotics companies to create realistic animated faces for real-time human-machine interaction. Our services include creating facial rigging, modeling and facial animation, both in a physical and digital realm, to enable the most realistic animated robots available today.

 

Mimic has already had the pleasure to create assets for the esteemed Hanson Robotics, as well as Engineered Arts, in their development towards creating world-leading social bots.

AI + Chatbots

Science/Industrial/Medical

We are passionate about bringing our expertise to a wider range of industries, such as the medical or scientific fields, ensuring that the unique technologies developed within 3D are progressed in new, innovative directions. As technology advances, Mimic is constantly striving to produce and work on the most innovative projects and technologies of the time. 

We have already worked with several leading companies developing new technologies for global innovators, such as Google Glasses, as well as several cosmetic and medical firms.

AGEING
twenty billion

AI + Chatbots

As Innovators we are constantly inspired by the continued, ground-breaking developments within Artificial Intelligence, most especially regarding the creation of digital avatars for the AI industry. If you are looking to bring your AI to life, we have experience in the development of 3D assets specifically for an AI avatar. This includes the curation, development and creation of speech phonemes and expression sequences, ensuring that your avatar can authentically function in real-time, accurately projecting the emotions and dialogue driven by the AI. 

Mimic has worked with several world leading AI research facilities (soon to be announced) and has created the digital avatar for IPSoft's "Amelia - your first digital employee"

bottom of page