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Founded in 2012,
we make the world's most realistic digital characters
for all industries and imaginations.
Mona Lisa, brought to life
Our film-quality motion capture is optimised for
cutting-edge, real-time performance.
The Matrix Awakens: An Unreal Engine 5 Experience
Produced By: Epic Games
Credit: Motion Capture
We tailor our services and technology to accommodate different industries
With over + 500 projects world-wide, we are the premium global partner in character creation.
Naomi Campbell digitised for Burberry by Frederick Heyman.
Services
CHARACTER
SERVICES
From scanning to rigging, and motion capture to animation, we offer the full character-creation pipeline under one roof.
Character Morph for a Character Creation Toolkit
Equipped with state-of-the-art motion capture technology, Mimic offers world-class production and post-production services.
Motion Capture Stage in the Mimic Studio, Berlin
Our photogrammetry system has been meticulously optimised to capture pore-level detail in geometry and textures.
Photogrammetry Scanning in the Mimic Studio
Best 3D Animation and Mocap Studio 2021
Best 3D Animation Studio 2020
Motion Capture Studio of the Year 2020
German Business Award 2019
Media Innovator
Award 2019
Prestige Awards
2019
Golden Panda
Award 2019
The Mimic Ecosystem
Looking for more than digital humans? Explore our other brands.
Mimic was founded in 2012 by 3D veteran, David Bennett, who pioneered facial motion capture during his career in the feature film industry.
Our founders credits include the block-buster movies: Avatar, Rise of the Planet of the Apes, Tin Tin, Polar Express, Monster House and Beowulf
About
Our international team of specialist artists and technicians work within a creative, historical hub in central Berlin.
The Mimic Studio in central Berlin
Contact