Founded in 2012,
we make the world's most realistic digital characters
for all industries and imaginations.
Mona Lisa, brought to life
Our film-quality motion capture is optimised for
cutting-edge, real-time performance.
The Matrix Awakens: An Unreal Engine 5 Experience
Produced By: Epic Games
Credit: Motion Capture
We tailor our services to accommodate all existing and emerging industries
With over 150 projects world-wide, we are the premium global partner in character creation.
Naomi Campbell digitised for Burberry by Frederick Heyman.
3D Photogrammetry scanning for the face, body, expressions and objects
Quality 3D cloth and hair production, including modelling, texturing and dynamic simulations
High quality character modelling and texturing, from scans, reference images or concept art
Optimised character assets for real-time integration and performance.
High fidelity blend-shape facial rigging, body rigging and dynamic cloth/hair rigging.
Shading, Lighting, Camera Animations and Rendering for final production.
Opitrack and Xsens body motion capture services, as well as facial motion tracking.
Custom built 4D capture system for industry premium videogrammetry solutions.
Dynamic motion capture animation clean-up and key framing, for the face and body.
Head tracking, AI training for creating photorealistic digital doubles.