3D model and textures of Roger Federer
TEXTURES + MAPS
REALISTIC SKIN TEXTURES
The skin texture is the most immediate and essential component which can truly characterize a believably "living, breathing, organic" 3D character. The accurate creation of details such as pore definition, sweat and natural blemishes are at the heart of realism in 3D, and it is this artistry which we have refined over the years at Mimic. Our services include the full development of realistic skin textures both with, and without, the use of a 3D scanner, which means our clients can expect realism in a fictional (or even deceased) 3D creation. Our capacity to produce textures completely from scratch, also lends itself to enhancements of a character - which can include aspects such as ageing or de-ageing, and additional facial hair or scars. We have recently developed the fully-textured 3D models of over 35 human characters for a sports game, so you can be assured that not only have our artists gained the creative skills in texture production, but they have also developed innovative new tools, ensuring that our clients receive the best quality, with the most efficient time-line.
3D model and texture under various lighting conditions
3D TEXTURE MAPS
3D Textures are essentially made up of a series of flat images, called “Maps” which when layered and “wrapped” around the model create a 3D textural effect.
Some Texture Maps include:
- Normal Maps – Creates light reflections on the model based on geometry
- Displacement Maps – Creates folds and wrinkles on the skin which cannot be achieved by the existing geometry
- Diffuse (Colour) Maps – Creates colour toning on the surface of the model
- And many more…
We currently work with normal maps, displacement maps, specular maps, gloss maps, depth maps and ambient maps. We can advise you as to which maps will be necessary for your character depending on your aesthetic goals and technical requirements.